For the last few years one of my friends has recommended that I play the game Journey. Generally, I see myself as an explorer when I play games, so I really enjoy the chance to see all that the game world has to offer. So far, Journey has been a blast! The player controls are very minimal, as is the interface within the game. Instead of realism, the developers of Journey aimed to create a simple, beautiful world that is extremely aesthetically appealing. The game gives you no context to begin the game with, so you are on your own to explore a gorgeous desert. After a while, I came across a group of trapped flying ribbon-creatures. Upon releasing them, I found that they enabled me to fly too, but only for a short period. The game fills me with a sense of wonder – wonder about the origin of this world, about the ribbons, about what I’ll find by the end of this game. Throughout the period I played, I came across other players that the game connected me with. Unlike a lot of other games, these interactions were limited to player-induced chimes and jumping around each other, rather than more involved communication or interaction. Rather than competitors, rivals, or teammates, these other players seem to just be other explorers on their own “Journeys” through this shared world. I think I am beginning to understand why it is named “Journey.” It’s about the experience of exploring, finding new spaces and creatures, and making your own narrative.