“This player type is very constant and can be observed in slightly different forms over all missions. This cluster can be described as players with the slowest pace, a kill/death ratio above average, but the least amount of chaos collected per minute. They hijacked the most vehicles and discovered the most locations. In mission 2 they’ve already played in average three times longer than other player types and collect most stunt driver point. From mission 3 they have played at least twice as long as other player types and completed far most faction missions and stronghold takeovers and have discovered and completed nearly three times as many locations.”
When I play games I tend to be the Spade-type (of the four suites of players), so it’s no surprise that this description fits me well. Just Cause 3, as an open world game, is inherently filled with many things for explorers like me to find and side activities to complete. Though it is certainly still possible to play through the entire game of JC3 without completing all of these other activities and finding all locations on the map, part of the game requires the player to reclaim towns and military bases from the control of a totalitarian regime. This mechanic necessitates the exploration and “conquering” of places all across the map, something I don’t believe was necessary in JC2. If the researchers were to analyze the same data for JC3, I suspect that the “Explorers” category would encompass more of the player base, since it has become a necessary action.